WORKSHOP REPORT - Sunday, October 12 2014
4.30 – 7pm
Asheville Contemporary Dance Theatre
20 Commerce Street, Asheville NC
Participating in the workshop were: ACDT Founding Director
Giles Collard, plus Company members – Sara Keller, Sharon Cooper, Alexis
Miller, Caroline Althof and Megan Jackson.
Physical exercises:
Vibrations / Joint Spirals
I combined the vibrate/shake/throw exercise with the Joint
Spirals exercise – as they are now familiar with both exercises, it was nice to
combine the two in a way that felt natural to the body and could be achieved in
a fluid manner that kept the motion moving along as a quick yet effective
warm-up.
Voice
1. Deep
breathing with exhalation on “sshhh”, “sss”, blowing through lips – then short,
quick bursts blowing through lips. Then a series of short exhalations through
the nose. Then exhaling on “hahaha” like a laugh.
2. Hanging
forward and humming into the nasal resonators.
3. Open
from “mmmmm” to “aaah” while shaking arms with fists.
4. Facial
gestures with sounds “wow-wee-(kiss sound)-blah”.
Breath – (Natural cycle / Rhythmical)
Beginning on the floor, expanding and releasing the body
within the natural cycle of the breath. Then consciously altering the
rhythmical pattern of the breath and exploring resulting responses of the body.
(A full description of this exercise is given on my PHYSICAL
EXERCISES page.)
(No discussion or feedback for the above physical exercises
was given at this workshop session – but will be a focus of discussion in a
future session.)
Creative Response exercise:
Creative Synesthesia
Assignments:
Further developments on “Place” assignment.
Video documentation of Creative Synesthesia exercise / game
and of Place assignment.
VIDEO LINK
Detailed report on documented section of workshop.
Creative Synesthesia
The goal of this Creative Response exercise / game is to explore
the effect of sensory stimuli on creating a performative action.
In this particular exercise, the action choices were Motion,
Sound and Word.
The qualities being responded to were those of: shape,
color, sound, texture, smell, taste, word and association (meaning a literal
association with the function of the object – or even a personal association,
perhaps connected to memory).
There were a number of objects, each holding at least two of
the above qualities.
For example: dried flowers, a dictionary, construction paper
& chalk, tea-tree oil, coffee beans, dark chocolate, a foam disc, a stick, Christmas
ornaments, a rubber duck, a squishy rubber toy, a stripy fabric tube etc.
I invented several structures in which to play the game –
ranging from simple to complex. We tried three of them.
1. Sit
in a circle, one item is passed around to each person and one single
instruction is given. For example: Pass around chocolate – Respond in Motion to
the Taste. OR: Pass around a pink rubber duck – Respond with Words to the
Color.
2. Sit
in a line (as audience). All objects are placed in a line in front of
“audience”. One person is handed an object and given specific instructions to
carry out. For example: White tissue paper – Respond in Motion and Sound to the
Texture. (Then that person creates instructions for the next performer.)
3. An
interactive group improvisation. In this case, the rules were:
No more than 3 people performing at
a time.
Enter and leave the scene at will.
Audience can place into or remove
objects from the scene at any time.
Performers respond to any of the
qualities of the objects they wish.
Performers can use Motion, Sound
and / or Word as they wish.
Assignments (PLACE)
So far, the assignment has been:
1. Go
to a place and spend time absorbing sensory impressions without analyzing.
2. Gather
together any objects that represent those sensory impressions in some way.
Last week, the participants described the sensory
impressions of the place they had been to. This week, they brought in objects
and explained why the objects represented those sensory impressions.
This week, during the workshop, I gave them instructions to
use the Creative Synesthesia game for inspiration on how to use their own
sensory objects to create Motion and Sound related to the Place. I gave them
about fifteen minutes to create a short Motion and Sound phrase that contained
sensory elements of the Place, using this Creative Response method.
We ended the session with a showing of these explorations.
Summary
There was not enough time for Discussion and Feedback during
this workshop session, as I felt it more important to move immediately into
connecting the Assignment work with the Creative Response exercise while it was
still fresh.
For the “Creative Synesthesia” game, I had invented a number
of structures of varying degrees of complexity. I feel they all have the
potential to work well, but I need to clarify the delivery of my instructions
better.
I am also open to more ideas on how to structure the game
and will ask the participants for their input on this.
I also want to change some of the vocabulary for better
clarity.
In Actions – I want to say “Language” instead of “Word” (as
a word can also be used as an abstract sound with no intentional meaning)
For the PLACE Assignments, I want to now try to encourage
the performers to use the objects they have collected for sensory triggers as a
tool to find more abstract and less literal modes of movement and sound
exploration.
There is rather a tendency to “mime” in order to communicate
an idea – which I would like to now try and steer them away from.
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